GitHub - dawid-t/Mesh-Combiner: Mesh Combiner is a little tool which can combine different meshes into one mesh in Unity for reduce the amount of batches / draw calls, making your game more
![unity - Material looks different on programatically generated mesh compared to resized default cube mesh - Game Development Stack Exchange unity - Material looks different on programatically generated mesh compared to resized default cube mesh - Game Development Stack Exchange](https://i.stack.imgur.com/iSXcp.png)
unity - Material looks different on programatically generated mesh compared to resized default cube mesh - Game Development Stack Exchange
![How do I combine two materials into the same element? I can't seem to find a way to use UDIMs in Unity. My UV coordinates are correct if I apply the materials How do I combine two materials into the same element? I can't seem to find a way to use UDIMs in Unity. My UV coordinates are correct if I apply the materials](https://external-preview.redd.it/Cx_gE8W6SVqbn5L1su7dl7bhbhhvetapiFVJYB9gv5g.png?width=640&crop=smart&format=pjpg&auto=webp&s=0cf8c0ca89403d90bcf1d921fdc20bf148fcab74)